Retired Special Agent Oakley Hall  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 61 M 2 (-2) 3 (-1) 1 (-2) 5 (-1) 10 (1) 5 (-1)2315A5
Birthmarks, Happy
 
Skills
Deception 1
Diplomat 0
Drive (Track) 1
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Investigate 1
Language (Galanglic (3rd Imperium)) 1
Medic 0
Melee (Blade) 1
Melee (Grapple) 1
Profession (Worker/Religion) 1
Recon 2
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Believer Holy Warrior Fighter12
Agent Corporate Agent Special Agent47
 
Name Type Affinity Enmity Power Influence Species
Adelle West Contact 1 1 2 2 Dynchia, Imperium (F/25)
Dell Stanway Contact 1 1 0 1 Dynchia, Imperium (M/55)
Dell Stanway has had an unexpected run of good fortune lately.
Mallie Rule Contact 3 1 4 0 Dynchia, Imperium (F/79)
Gerhard Pettitt Enemy 0 3 5 6 Dynchia, Imperium (M/24)
Earnest Winn Enemy 0 4 1 1 Darmine (M/17)
Earnest Winn is a member of an organisation which holds a generally opposite view of the Traveller.
Felecia Carroll Ally 5 0 1 6 Dynchia, Imperium (F/52)
Felecia Carroll is diminished in both power and influence.
Felecia Carroll belongs to an unusual cultural or religious group.
Relationship altered.
Felecia Carroll gained influence with the character’s assistance.
Felecia Carroll gains in power.
Addie Meyer Contact 2 1 6 1 Libert (F/86)
Addie Meyer has had an unexpected run of good fortune lately.
Bernie Babington Contact 2 1 2 0 Ne Kraeda ren Kelva (M/45)
Egbert Snape Contact 0 1 3 0 Dynchia, Imperium (M/28)
 
Term Age History
1 18 Failed to qualify for Intelligence (Agent).
1 18 Became a Drifter (Wanderer).
1 22 Oakley Hall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 22 Became a Believer (Holy Warrior) with the new title Hopeful.
2 23 Oakley Hall retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
2 26 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 26 Continued as Believer (Holy Warrior).
3 30 Someone more charismatic but less devout than Oakley Hall has become Oakley Hall's superior.
3 30 Forced to muster out.
4 30 Became a Agent (Corporate Agent).
4 32 Established a network of contacts. Gain 3 contacts.
5 34 Continued as Agent (Corporate Agent).
5 37 Go undercover to investigate an enemy.
5 37 Life ruined by a criminal gang. Gain the gang as an Enemy
6 38 Continued as Agent (Corporate Agent).
6 39 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 42 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 42 Aging Crisis. Owe 10,000 for medical bills.
7 42 Retired at age 42.
7 42 Continued as Agent (Corporate Agent).
7 43 Established a network of contacts. Gain 1 contacts.
7 46 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
8 46 Continued as Agent (Corporate Agent).
8 50 Given specialist training in vehicles.
8 50 Promoted to Agent (Corporate Agent) rank 3.
9 50 Aging Crisis. Owe 10,000 for medical bills.
9 50 Continued as Agent (Corporate Agent).
9 53 Oakley Hall went above and beyond the call of duty.
9 54 Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent.
10 54 Aging Crisis. Owe 60,000 for medical bills.
10 54 Continued as Agent (Corporate Agent).
10 58 Established a network of contacts. Gain 2 contacts.
10 58 Forced to muster out.
11 58 Aging Crisis. Owe 20,000 for medical bills.
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