Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
2 |
21 |
Became a Rogue (Thief). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
2 |
25 |
Promoted to Rogue (Thief) rank 1. |
3 |
25 |
Became a Psion (Wild Talent). |
3 |
28 |
Experimented on by a corporation, government, or other organisation |
4 |
28 |
Failed to qualify for Star Marine (Marine). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 3. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Suffer from a life-threatening illness. |
8 |
42 |
Failed to qualify for Field Researcher (Scholar). |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
45 |
Pat Mcandrew run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Risk Pat Mcandrew's fortune on a possibility lucrative deal and win. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
10 |
51 |
Make an unexpected connection outside Pat Mcandrew's normal circles. Gain a Contact. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Pat Mcandrew's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Risk Pat Mcandrew's fortune on a possibility lucrative deal and win. |
12 |
61 |
Forced to muster out. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |