Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Scarred. Owe 5,000 for medical bills. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Paul Cooper run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Free Trader). |
4 |
30 |
Nearly killed. Owe 30,000 for medical bills. |
5 |
30 |
Became a Entertainer (Artist). |
5 |
33 |
Accused of a crime |
6 |
34 |
Became a Prisoner (Inmate). |
6 |
38 |
A guard takes a dislike to Paul Cooper. |
7 |
38 |
Continued as Prisoner (Inmate). |
7 |
39 |
Failed to escaped from prison. |
7 |
42 |
Promoted to Prisoner (Inmate) rank 1. |
8 |
42 |
Switched to Prisoner (Thug) with previous rank. |
8 |
44 |
Persecuted by a prison gang. |
9 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Returned to Prisoner (Inmate). |
9 |
47 |
Make friends with another inmate; gain them as a Contact. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Returned to Prisoner (Thug). |
10 |
51 |
Disgraced. Word of Paul Cooper's criminal past reaches Paul Cooper's homeworld. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Returned to Prisoner (Inmate). |
11 |
58 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |