Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
21 |
Became a Scholar (Physician). |
2 |
25 |
Win a prestigious prize for Pleasant Carter's work. |
3 |
25 |
Continued as Scholar (Physician). |
3 |
28 |
Assigned to work on a secret project for a patron or organisation. |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Scholar (Physician) rank 1. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
31 |
Good fortune |
5 |
33 |
Continued as Scholar (Physician). |
5 |
35 |
Win a prestigious prize for Pleasant Carter's work. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Gained a contact. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Pleasant Carter's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
53 |
Became a Drifter (Barbarian). |
10 |
57 |
Drafted into Courier |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Scout (Courier). |
11 |
58 |
Pleasant Carter's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
11 |
61 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |