Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Injured. Fully recovered. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Voluntarily left Wanderer |
4 |
28 |
Became a Agent (Corporate Agent). |
4 |
29 |
Gained a contact. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
37 |
Good fortune |
6 |
40 |
Forced to muster out. |
7 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Retired. |
7 |
43 |
Moved to a new world. |
8 |
48 |
Accused of a crime. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Contact with Government. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |