Freelancer Richard Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 61 M 4 (-1) 7 (0) 4 (-1) 11 (1) 6 (0) 6 (0)474B66
Upbeat, Group-oriented, Oblivious
 
Skills
Art (Performing/Instrument) 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 2
Language (Trokh (Aslan)) 1
Mechanic 1
Persuade 2
Pilot (Capital Ships) 1
Recon 1
Stealth 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 34
Scout Explorer Scout24
Merchant Merchant Marine Crewman02
Entertainer Journalist Freelancer11
 
Name Type Affinity Enmity Power Influence Species
Mettie Peters Contact 0 1 0 1 Dolphin, Imperium (F/19)
Mettie Peters is particularly unusual, such as an artificial intelligence or very alien being.
Irene Kirkham Contact 3 2 0 2 Swanfeh (F/28)
Irene Kirkham was ruined by misfortune caused by the character.
Robert Ramirez Contact 0 1 0 0 Ayansh'i (M/70)
Sumner Scenay Contact 2 1 2 1 Ronnin (M/59)
Jon Soto Contact 1 2 0 1 Ayansh'i (M/45)
Genie Connor Enemy 6 3 3 2 Ayansh'i (F/47)
reconciliation.
Howell Bramer Enemy 0 3 3 4 Azhanti (M/19)
Juan Larson Contact 1 0 0 0 Iltharan (M/31)
Aloysius Shea Enemy 0 1 3 6 Answerin (M/70)
Aloysius Shea is out of contact doing something interesting but not suspicious.
Ellie Medina Contact 1 1 5 0 Ayansh'i (M/13)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 22 Win a prestigious prize.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 23 Refused to criticise a questionable political leader on Richard Fleming's homeworld.
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 30 One of Richard Fleming's pieces of art is stolen, and the investigation brings Richard Fleming into the criminal underworld.
3 30 Promoted to Entertainer (Performer) rank 3.
4 30 Continued as Entertainer (Performer).
4 32 An investigation, tour, project or expedition goes wrong, stranding Richard Fleming far from home.
5 32 Became a Scout (Explorer).
5 36 Spend several years jumping from world to world in Richard Fleming's scout ship.
6 36 Continued as Scout (Explorer).
6 40 Psychologically damaged by Richard Fleming's time in the scouts.
6 40 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 40 Continued as Scout (Explorer).
7 42 Richard Fleming spend a great deal of time on the fringes of Charted Space.
7 42 Richard Fleming's ship is damaged, and Richard Fleming have to hitch-hike Richard Fleming's way back across the stars to the nearest scout base.
7 42 Gain 5 Contacts. Gain 2 Enemies.
7 44 Promoted to Scout (Explorer) rank 2.
8 44 Continued as Scout (Explorer).
8 46 Richard Fleming's ship is damaged, and Richard Fleming have to hitch-hike Richard Fleming's way back across the stars to the nearest scout base.
8 46 Gain 1 Contacts. Gain 1 Enemies.
9 46 Became a Merchant (Merchant Marine) with the new title Crewman.
9 50 Make an unexpected connection outside Richard Fleming's normal circles. Gain a Contact.
10 50 Continued as Merchant (Merchant Marine).
10 54 Nearly killed. Fully recovered. Owe 17,500 for medical bills.
11 54 Switched to Entertainer (Journalist).
11 56 Join homeworld’s celebrity circles
11 58 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
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