Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
One of Rodney Staff's pieces of art is stolen, and the investigation brings Rodney Staff into the criminal underworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
Gained a contact. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Perform an exemplary service for the scouts. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
38 |
Spend several years jumping from world to world in Rodney Staff's scout ship. |
6 |
38 |
Voluntarily left Surveyor |
6 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
40 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Graduated. |
7 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
45 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
46 |
Rodney Staff secretly provide religious rites for a dying leader or noble, although they do not share Rodney Staff's faith. Gain an Ally in the family and a Rival who disagrees with Rodney Staff's choice. |
9 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
49 |
Voluntarily left Missionary/Humanitarian |
9 |
49 |
Retired. |
9 |
51 |
Moved to a new world. |
10 |
56 |
Gained a contact. |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |