Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
A job goes wrong, forcing Rube Marshall to flee off-planet. |
2 |
20 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Rube Marshall's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Embroiled in legal trouble. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
43 |
A revolution, attack or other unusual event throws Rube Marshall's life into chaos, forcing Rube Marshall to leave the planet. |
8 |
43 |
Became a Drifter (Scavenger). |
8 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
48 |
Rube Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Failed to qualify for Surveyor (Scout). |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
50 |
Severely injured. Owe 10,000 for medical bills. |
11 |
50 |
Became a Scout (Explorer). |
11 |
53 |
Spend several years jumping from world to world in Rube Marshall's scout ship. |
11 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Scout (Explorer). |
12 |
57 |
Rube Marshall's ship is damaged, and Rube Marshall have to hitch-hike Rube Marshall's way back across the stars to the nearest scout base. |
12 |
57 |
Gain 6 Contacts. Gain 1 Enemies. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Rube Marshall is sent to a new community or parish to preach The Word among the poor. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |