Retired Scout Rube Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 61 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 8 (0)111B48
Hobbyist, Diseased
 
Skills
Animals 0
Astrogation 0
Athletics 0
Broker 2
Carouse 0
Deception 0
Diplomat 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat 0
Gunner (Turret) 1
Language (Galanglic (3rd Imperium)) 2
Language (Oynprith (Droyne)) 1
Mechanic 1
Persuade 1
Pilot 0
Recon 0
Stealth 0
Steward 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Merchant Merchant Marine Senior Crewman15
Citizen Corporate 01
Drifter Scavenger 13
Scout Explorer Scout12
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
Dow Willoby Contact 3 1 0 3 Florian (M/45)
Dow Willoby is out of contact doing something interesting but not suspicious.
Fredrick Raby Enemy 0 2 1 2 Florian (M/31)
Duncan Nisbet Ally 2 0 1 2 Irhadre (M/36)
Pansy Blakely Contact 2 1 4 3 Florian (F/35)
Hobson Fullmore Contact 1 1 5 2 Pirian (M/18)
Thurman Holland Contact 2 3 2 5 Tapazmal (M/39)
Thurman Holland is missing under suspicious circumstances.
Relationship soured.
An incident occured.
Thurman Holland has life-changing event that creates new responsibilities.
Thurman Holland gains in power.
Relationship becomes more moderate.
Forgiveness.
Hanna Foale Contact 1 1 0 1 Florian (F/82)
Forgiveness.
Ola Gomez Contact 2 2 1 0 Ne Kraeda ren Kelva (F/77)
Relationship soured.
Burton Saxon Contact 0 2 6 0 Kedepu (M/31)
Burton Saxon gained power at the expense of a third party who now blames the character.
Albina Clements Enemy 0 2 2 4 Darrian, Imperium (F/63)
Bulah Corney Enemy 0 1 1 3 Azhanti (F/41)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 A job goes wrong, forcing Rube Marshall to flee off-planet.
2 20 Failed to qualify for Engineer/Gunner (Navy).
2 20 Submitted to the draft.
2 20 Became a Merchant (Merchant Marine) with the new title Crewman.
2 24 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 24 Continued as Merchant (Merchant Marine).
3 28 Make an unexpected connection outside Rube Marshall's normal circles. Gain a Contact.
4 28 Continued as Merchant (Merchant Marine).
4 32 Embroiled in legal trouble.
5 32 Continued as Merchant (Merchant Marine).
5 33 Embroiled in legal trouble.
6 36 Continued as Merchant (Merchant Marine).
6 39 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6 40 Forced to muster out.
7 40 Became a Citizen (Corporate).
7 43 A revolution, attack or other unusual event throws Rube Marshall's life into chaos, forcing Rube Marshall to leave the planet.
8 43 Became a Drifter (Scavenger).
8 44 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 47 Forced to continue current assignment.
8 47 Promoted to Drifter (Scavenger) rank 1.
9 47 Continued as Drifter (Scavenger).
9 48 Rube Marshall run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Failed to qualify for Surveyor (Scout).
10 48 Continued as Drifter (Scavenger).
10 50 Severely injured. Owe 10,000 for medical bills.
11 50 Became a Scout (Explorer).
11 53 Spend several years jumping from world to world in Rube Marshall's scout ship.
11 54 Promoted to Scout (Explorer) rank 1 with the new title Scout.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired at age 54.
12 54 Continued as Scout (Explorer).
12 57 Rube Marshall's ship is damaged, and Rube Marshall have to hitch-hike Rube Marshall's way back across the stars to the nearest scout base.
12 57 Gain 6 Contacts. Gain 1 Enemies.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 60 Rube Marshall is sent to a new community or parish to preach The Word among the poor.
14 61 Aging Crisis. Owe 60,000 for medical bills.
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