Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Rupert Carr do not know what happened to Rupert Carr. There is a gap in Rupert Carr's memory. |
2 |
20 |
Failed to qualify for Courier (Scout). |
2 |
20 |
Switched to Drifter (Wanderer). |
2 |
21 |
Offered job by a patron. Now owe him a favor. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Entered University. |
3 |
26 |
Moved to a new world. |
3 |
28 |
Graduated. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
34 |
Betrayed by a friend. One of Rupert Carr's Contacts or Allies betrays Rupert Carr, ending Rupert Carr's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
38 |
A revolution, attack or other unusual event throws Rupert Carr's life into chaos, forcing Rupert Carr to leave the planet. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
Given advanced training in a specialist field |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
42 |
Continued as Merchant (Merchant Marine). |
8 |
45 |
Accused of a crime |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
46 |
Became a Prisoner (Fixer). |
9 |
47 |
Vocational Training. |
10 |
50 |
Continued as Prisoner (Fixer). |
10 |
54 |
Rupert Carr gain a new Rival among the inmates or guards. |
10 |
54 |
Promoted to Prisoner (Fixer) rank 1. |
11 |
54 |
Continued as Prisoner (Fixer). |
11 |
56 |
Persecuted by a prison gang. |