Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
A good deal ensures Rush Stoker is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Moved to a new world. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Rogue (Thief). |
4 |
34 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
4 |
34 |
Promoted to Rogue (Thief) rank 1. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Crime pays off. Gain victim as Enemy. |
5 |
38 |
Promoted to Rogue (Thief) rank 2. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
42 |
Involved in a feud with a rival criminal organization. |
6 |
42 |
Nearly killed. Owe 10,000 for medical bills. |
6 |
42 |
Promoted to Rogue (Thief) rank 3. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
45 |
Betrayed by a friend. One of Rush Stoker's Contacts or Allies betrays Rush Stoker, ending Rush Stoker's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
45 |
Became a Drifter (Barbarian). |
8 |
47 |
Find valuable salvage. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
52 |
Attempted a risky adventure and was injured. |
9 |
52 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
53 |
Forced to muster out. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |