Retired Sublieutenant Sam Lord  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 61 M 1 (-2) 1 (-2) 2 (-2) 10 (1) 11 (1) 4 (-1)112AB4
Persuasive, Humorous
 
Skills
Astrogation 1
Carouse 0
Deception 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Melee (Blade) 1
Navigation 2
Persuade 0
Pilot 0
Profession (Sports) 0
Seafarer 0
Streetwise 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Courier Scout13
Navy Line/Crew Able Spacehand11
Navy Engineer/Gunner Sublieutenant2 / 34
Merchant Merchant Marine Crewman01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Eugene McRoddon Enemy 0 4 0 1 Ronnin (M/57)
Eduardo Day Ally 2 0 2 4 Ronnin (M/81)
Relationship redefined. Enemy becomes an ally.
Hobart Howard Ally 1 0 1 0 Ronnin (M/18)
Hobart Howard is out of contact doing something interesting but not suspicious.
Haskell Stewart Ally 4 0 2 0 Ronnin (M/47)
Haskell Stewart is found or reported dead.
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Scout (Courier).
1 19 Perform an exemplary service for the scouts.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Surveyor (Scout).
2 22 Continued as Scout (Courier).
2 25 Sam Lord spend a great deal of time on the fringes of Charted Space.
2 25 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 26 Voluntarily left Courier
3 26 Became a Navy (Line/Crew) with the new title Crewman.
3 28 Sam Lord join a gambling circle on board.
3 30 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
4 30 Attempted to change assignments.
4 30 Switched to Navy (Engineer/Gunner) with previous rank.
4 33 Advanced training in a specialist field.
4 34 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
5 34 Continued as Navy (Engineer/Gunner).
5 37 Sam Lord foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 38 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
6 38 Continued as Navy (Engineer/Gunner).
6 41 Display heroism in battle, saving the whole ship.
6 42 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
6 42 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
7 42 Continued as Navy (Engineer/Gunner).
7 44 Severely injured. Fully recovered. Owe 5,000 for medical bills.
8 44 Returned to Scout (Courier).
8 45 Injured. Fully recovered. Owe 5,000 for medical bills.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 47 Smuggle illegal items onto a planet.
10 49 Aging Crisis. Owe 40,000 for medical bills.
10 49 Retired at age 49.
10 49 Voluntarily left Merchant Marine
10 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 53 Sam Lord aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Retired.
11 55 A new romantic starts. Gain an Ally.
12 58 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 50,000 for medical bills.
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