Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Failed to qualify for Colonist (Citizen). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Suffer from a life-threatening illness. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
28 |
Spend time with an alien race. Gain a contact. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attacked by enemies that Sampson Kabble easily defeat. |
4 |
31 |
Gain Enemy if Sampson Kabble don't already have one. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Find valuable salvage. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
38 |
Sampson Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Merchant (Broker). |
7 |
39 |
Given advanced training in a specialist field |
8 |
42 |
Continued as Merchant (Broker). |
8 |
46 |
Moved to a new world. |
9 |
46 |
Voluntarily left Broker |
9 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
47 |
Gained a contact. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
52 |
Sampson Kabble accepted an offer of inducements to betray Sampson Kabble's faith. Gain 450,000 in cash. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
58 |
Victim of a crime. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |