Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Sanford Enright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
2 |
26 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Drafted into Merchant Marine |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Imperial trade restrictions force Sanford Enright out of business. |
5 |
34 |
Became a Rogue (Enforcer). |
5 |
37 |
Sanford Enright spend months in the dangerous criminal underworld. |
5 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
38 |
Voluntarily left Enforcer |
6 |
38 |
Became a Entertainer (Performer). |
6 |
40 |
One of Sanford Enright's pieces of art is stolen, and the investigation brings Sanford Enright into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Performer) rank 1. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
44 |
Sanford Enright is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
44 |
Returned to Drifter (Barbarian). |
8 |
47 |
Find valuable salvage. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
52 |
Sanford Enright do not know what happened to Sanford Enright. There is a gap in Sanford Enright's memory. |
10 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
56 |
Sanford Enright retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
56 |
Continued as Believer (Missionary/Humanitarian). |
11 |
59 |
Sanford Enright is caught in the periphery of a scandal. |
11 |
59 |
Demoted to Believer (Missionary/Humanitarian) rank -1. |