Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Sanford Lawlor's time in the scouts. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Sanford Lawlor's Contacts or Allies betrays Sanford Lawlor, ending Sanford Lawlor's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Failed to qualify for Cavalry (Army). |
3 |
21 |
Continued as Drifter (Wanderer). |
4 |
25 |
Continued as Drifter (Wanderer). |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Drafted into Merchant Marine |
5 |
33 |
Forced to muster out. |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A sudden war destroys Sanford Lawlor's trade routes and contacts, forcing Sanford Lawlor to flee that region of space. |
6 |
35 |
Gain rebels as Enemy |
7 |
35 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
36 |
Opponents of Sanford Lawlor's belief system ambush Sanford Lawlor. |
7 |
36 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
36 |
Retired. |
8 |
40 |
Gained a contact. |
9 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
41 |
A new romantic starts. Gain an Ally. |
10 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Good fortune. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |