Crewman Sarah Boyd  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 61 M 1 (-2) 2 (-2) 5 (-1) 7 (0) 4 (-1) 8 (0)125748
Conventional, Relentless, Tender minded
 
Skills
Astrogation 0
Athletics 0
Diplomat 1
Flyer (Ornithopter) 1
Flyer (Rotor) 3
Flyer (Wing) 1
Gun Combat 0
Mechanic 1
Persuade 1
Pilot 0
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout23
Scout Courier 26
Navy Line/Crew Crewman01
 
Name Type Affinity Enmity Power Influence Species
Freddie Tow Contact 2 1 6 2 Urunishani (M/52)
Christena Gardner Ally 3 1 5 2 Sylean (F/51)
Relationship soured.
Edmund Mckinney Enemy 0 4 1 2 Luriani (M/64)
Ephriam Lite Enemy 0 4 3 1 Trexen (M/70)
Ivah Raycraft Rival 1 3 1 0 Swanfeh (F/79)
Jeremy Bishop Enemy 0 3 1 2 Irhadre (M/23)
Jeremy Bishop is actually an organisation such as a political movement or modest sized business.
Goldie Peters Rival 0 2 5 2 Darrian, Imperium (F/24)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 22 When dealing with an alien race, Sarah Boyd botch an opportunity to gather extra intelligence about them.
1 22 Sarah Boyd have no idea what happened to Sarah Boyd – they found Sarah Boyd's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
2 22 Continued as Scout (Surveyor).
2 23 Sarah Boyd spend a great deal of time on the fringes of Charted Space.
2 23 Gain a contact in an alien race.
2 26 Promoted to Scout (Surveyor) rank 2.
3 26 Continued as Scout (Surveyor).
3 27 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 30 Attempted to change assignments.
4 30 Switched to Scout (Courier) with previous rank.
4 34 Sarah Boyd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sarah Boyd fail to help. Gain an Enemy.
4 34 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 34 Continued as Scout (Courier).
5 38 Sarah Boyd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sarah Boyd fail to help. Gain an Enemy.
5 38 Sarah Boyd inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6 38 Continued as Scout (Courier).
6 40 Sarah Boyd's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sarah Boyd fail to help. Gain an Enemy.
6 40 Sarah Boyd have no idea what happened to Sarah Boyd – they found Sarah Boyd's ship drifting on the fringes of friendly space.
7 42 Continued as Scout (Courier).
7 45 Gained a contact.
8 46 Continued as Scout (Courier).
8 49 Perform an exemplary service for the scouts.
9 50 Continued as Scout (Courier).
9 51 Sarah Boyd's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
10 54 Failed to qualify for Colonist (Citizen).
10 54 Submitted to the draft.
10 54 Became a Navy (Line/Crew) with the new title Crewman.
10 56 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
10 58 Attempt at commissioned failed.
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