Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Shane Male's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Offered job by a patron. Now owe him a favor. |
4 |
28 |
Became a Agent (Intelligence). |
4 |
29 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
32 |
Continued as Agent (Intelligence). |
5 |
36 |
Nearly killed. Owe 7,500 for medical bills. |
6 |
36 |
Became a Entertainer (Artist). |
6 |
40 |
Shane Male is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
40 |
Returned to Merchant (Merchant Marine). |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Risk Shane Male's fortune on a possibility lucrative deal and win. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Shane Male is sent to a new community or parish to preach The Word among the poor. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
52 |
Continued as Believer (Missionary/Humanitarian). |
10 |
55 |
A notable academic consults with Shane Male about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
56 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
56 |
Voluntarily left Missionary/Humanitarian |
11 |
56 |
Returned to Drifter (Scavenger). |
11 |
58 |
Shane Male run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |