Retired Experienced Trader Shelby Long  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Ziadd 61 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 2 (-2)None111582
Always shivers (even when it's not cold), Simian
 
Skills
Advocate 1
Animals (Handling) 1
Animals (Training) 1
Athletics (Strength) 1
Broker 0
Carouse 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Gunner 0
Jack-of-All-Trades 1
Language 0
Mechanic 1
Medic 0
Persuade 3
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Worker/Polymers) 1
Profession (Colonist/Ranching) 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader33
Drifter Wanderer 01
Scout Courier 01
Navy Line/Crew Able Spacehand11
Believer Missionary/Humanitarian Junior Project Worker02
Drifter Scavenger 12
Drifter Barbarian 12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Sanford Pearson Enemy 0 3 2 2 Ziadd (M/53)
Sanford Pearson is particularly unusual, such as an artificial intelligence or very alien being.
Joel Carlson Rival 0 0 1 1 Azhanti (M/19)
Oral Meredeth Rival 1 1 2 2 Ziadd (M/43)
Alberta Welch Rival 1 2 2 0 Cassilldan (F/56)
Sergio Long Rival 1 3 3 2 Irhadre (M/77)
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 24 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 30 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
4 30 Voluntarily left Free Trader
4 30 Became a Drifter (Wanderer).
4 33 Shelby Long run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 33 Became a Scout (Courier).
5 35 Shelby Long's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
6 37 Failed to qualify for Corporate (Citizen).
6 37 Submitted to the draft.
6 37 Became a Navy (Line/Crew) with the new title Crewman.
6 40 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 41 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
7 41 Voluntarily left Line/Crew
7 41 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 43 Shelby Long come into conflict with a splinter group Shelby Long's own religion which maintains Shelby Long's version is the wrong one. Gain 2 Rivals.
8 43 Switched to Drifter (Scavenger).
8 45 Encounter a Psionic institute.
8 45 Tested for psionic powers
8 47 Promoted to Drifter (Scavenger) rank 1.
9 47 Continued as Drifter (Scavenger).
9 48 Injured. Fully recovered. Owe 5,000 for medical bills.
10 48 Returned to Believer (Missionary/Humanitarian).
10 51 Shelby Long retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
10 52 Forced to muster out.
11 52 Switched to Drifter (Barbarian).
11 56 Betrayed by a friend. One of Shelby Long's Contacts or Allies betrays Shelby Long, ending Shelby Long's career. That Contact or Ally becomes a Rival or Enemy.
11 56 Promoted to Drifter (Barbarian) rank 1.
12 56 Continued as Drifter (Barbarian).
12 57 Shelby Long do not know what happened to Shelby Long. There is a gap in Shelby Long's memory.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 57 Retired at age 57.
13 57 Retired.
13 59 Good fortune.
14 61 Aging Crisis. Owe 50,000 for medical bills.
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