Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Shelton Peck foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Flight). |
2 |
26 |
Vessel participates in a notable military engagement. |
2 |
26 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Commanding officer takes an interest in Shelton Peck's career. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Imperial trade restrictions force Shelton Peck out of business. |
5 |
33 |
Failed to qualify for Journalist (Entertainer). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Attempted a risky adventure and was wildly successful. |
5 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
37 |
Voluntarily left Barbarian |
6 |
37 |
Failed to qualify for Field Researcher (Scholar). |
6 |
37 |
Submitted to the draft. |
6 |
37 |
Returned to Merchant (Merchant Marine). |
6 |
39 |
A sudden war destroys Shelton Peck's trade routes and contacts, forcing Shelton Peck to flee that region of space. |
6 |
39 |
Gain rebels as Enemy |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
41 |
Shelton Peck do not know what happened to Shelton Peck. There is a gap in Shelton Peck's memory. |
8 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
44 |
Shelton Peck is chosen to represent Shelton Peck's faith in a vid show or other highly public forum. |
8 |
45 |
Forced to continue current assignment. |
8 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
45 |
Continued as Believer (Mainstream Believer). |
9 |
46 |
Shelton Peck accepted an offer of inducements to betray Shelton Peck's faith. Gain 430,000 in cash. |
10 |
49 |
Returned to Drifter (Wanderer). |
10 |
50 |
Betrayed by a friend. One of Shelton Peck's Contacts or Allies betrays Shelton Peck, ending Shelton Peck's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Continued as Believer (Missionary/Humanitarian). |
12 |
56 |
Shelton Peck come into conflict with a splinter group Shelton Peck's own religion which maintains Shelton Peck's version is the wrong one. Gain 1 Rivals. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
Retired. |
13 |
59 |
Moved to a new world. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |