Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Simon Peck learn something Simon Peck should not have – a corporate secret, a political scandal – which Simon Peck can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Nearly killed. Fully recovered. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Embroiled in legal trouble. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Severely injured. Owe 5,000 for medical bills. |
6 |
34 |
Failed to qualify for Cavalry (Army). |
6 |
34 |
Submitted to the draft. |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
Simon Peck's scout ship is one of the first on the scene to rescue the survivors of a disaster but Simon Peck fail to help. Gain an Enemy. |
6 |
36 |
Scarred. Owe 5,000 for medical bills. |
7 |
38 |
Continued as Scout (Courier). |
7 |
40 |
Simon Peck's ship is damaged, and Simon Peck have to hitch-hike Simon Peck's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 5 Contacts. Gain 3 Enemies. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Simon Peck refuse to secretly provide religious rites for a dying leader or noble, because they do not share Simon Peck's faith. |
8 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Voluntarily left Missionary/Humanitarian |
10 |
48 |
Became a Drifter (Barbarian). |
10 |
52 |
Attacked by enemies that Simon Peck easily defeat. |
10 |
52 |
Gain Enemy if Simon Peck don't already have one. |
11 |
52 |
Continued as Drifter (Barbarian). |
11 |
56 |
Attacked by enemies and injured. |
11 |
56 |
Nearly killed. Owe 17,500 for medical bills. |
11 |
56 |
Gain Enemy if Simon Peck don't already have one. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Drifter (Barbarian). |
12 |
58 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |