Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
An investigation takes on a dangerous turn. |
3 |
30 |
Soham Young's work ends up coming home with Soham Young, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Became a Scout (Explorer). |
6 |
41 |
Soham Young's ship is damaged, and Soham Young have to hitch-hike Soham Young's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 1 Contacts. Gain 3 Enemies. |
7 |
41 |
Failed to qualify for Corporate (Citizen). |
7 |
41 |
Became a Drifter (Wanderer). |
7 |
45 |
Forced to continue current assignment. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Soham Young's Contacts or Allies betrays Soham Young, ending Soham Young's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Became a Citizen (Worker). |
9 |
51 |
Soham Young befriend a superior in the corporation or the colony. |
9 |
51 |
Promoted to Citizen (Worker) rank 1. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Citizen (Worker). |
10 |
54 |
Gained a contact. |
11 |
55 |
Continued as Citizen (Worker). |
11 |
59 |
Advanced training in a specialist field. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |