Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
Works is especially well received and popular, making Stuart McNamara a minor celebrity |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
25 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Stuart McNamara far from home. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Find Ancient Technology. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Became a Merchant (Broker). |
6 |
40 |
Embroiled in legal trouble. |
7 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Continued as Merchant (Broker). |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
51 |
A sudden war destroys Stuart McNamara's trade routes and contacts, forcing Stuart McNamara to flee that region of space. |
9 |
51 |
Gain rebels as Enemy |
10 |
52 |
Continued as Merchant (Broker). |
10 |
55 |
Risk Stuart McNamara's fortune on a possibility lucrative deal and win. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Returned to Drifter (Wanderer). |
11 |
60 |
Stuart McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
Retired at age 60. |