Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Surrounded and outnumbered by the enemy, Tim Dickman hold out until relief arrives. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
24 |
Scarred. Fully recovered. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
27 |
Spend several years jumping from world to world in Tim Dickman's scout ship. |
3 |
28 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in Tim Dickman's scout ship. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
35 |
Perform an exemplary service for the scouts. |
5 |
36 |
Promoted to Scout (Surveyor) rank 2. |
6 |
36 |
Continued as Scout (Surveyor). |
6 |
40 |
Tim Dickman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
40 |
Failed to qualify for Intelligence (Agent). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Became a Drifter (Wanderer). |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
49 |
Attacked by enemies and injured. |
9 |
49 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Gain Enemy if Tim Dickman don't already have one. |
10 |
52 |
Continued as Drifter (Wanderer). |
10 |
54 |
Betrayed by a friend. One of Tim Dickman's Contacts or Allies betrays Tim Dickman, ending Tim Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
57 |
Find valuable salvage. |
11 |
58 |
Forced to muster out. |