Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayed by a friend. One of Todd Mcdonalid's Contacts or Allies betrays Todd Mcdonalid, ending Todd Mcdonalid's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
32 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
33 |
time as a ruler or playboy gives Todd Mcdonalid a wide range of experiences. |
6 |
36 |
Voluntarily left Diplomat |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Opponents of Todd Mcdonalid's belief system ambush Todd Mcdonalid. |
6 |
39 |
Nearly killed. Owe 20,000 for medical bills. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
40 |
Todd Mcdonalid run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Todd Mcdonalid come into conflict with a splinter group Todd Mcdonalid's own religion which maintains Todd Mcdonalid's version is the wrong one. Gain 1 Rivals. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
45 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Good fortune. |
12 |
58 |
Victim of a crime. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |