Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Moved to a new world. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
32 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
36 |
Vessel participates in a diplomatic mission. |
6 |
38 |
Continued as Navy (Line/Crew). |
6 |
41 |
Vernon Knight foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
42 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Flight (Navy). |
7 |
42 |
Continued as Navy (Line/Crew). |
7 |
44 |
Gained a contact. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
48 |
Gained a contact. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
50 |
Voluntarily left Wanderer |
9 |
50 |
Became a Agent (Intelligence). |
9 |
54 |
Vernon Knight's work ends up coming home with Vernon Knight, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Vernon Knight refuse to secretly provide religious rites for a dying leader or noble, because they do not share Vernon Knight's faith. |
10 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |