Retired Junior Project Worker Vester Fleming  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 61 M 2 (-2) 3 (-1) 1 (-2) 4 (-1) 4 (-1) 8 (0)231448
Spontaneous, Tactless
 
Skills
Admin 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Computer) 1
Engineer (M-drive) 1
Gambler 1
Persuade 0
Profession (Worker) 0
Science (Life Sciences) 0
Stealth 3
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Junior Project Worker03
Drifter Wanderer 24
Citizen Corporate 13
Merchant Free Trader 02
 
Name Type Affinity Enmity Power Influence Species
Sim Abberton Rival 1 2 1 6 Happrhani (M/27)
Pearle Kim Enemy 0 4 5 0 Happrhani (F/77)
Alene Olson Enemy 0 3 1 0 Happrhani (F/52)
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 20 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
2 22 Continued as Believer (Missionary/Humanitarian).
2 23 Vester Fleming is sent to a new community or parish to preach The Word among the poor.
3 26 Voluntarily left Missionary/Humanitarian
3 26 Failed to qualify for Enforcer (Rogue).
3 26 Became a Drifter (Wanderer).
3 30 Offered job by a patron. Now owe him a favor.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Became a Citizen (Corporate).
4 32 Spent time maintaining and using heavy vehicles.
5 34 Continued as Citizen (Corporate).
5 38 Vester Fleming's business expands, Vester Fleming's corporation grows, or the colony thrives.
6 38 Continued as Citizen (Corporate).
6 39 Life ruined by a criminal gang. Gain the gang as an Enemy
6 42 Promoted to Citizen (Corporate) rank 1.
7 42 Voluntarily left Corporate
7 42 Returned to Drifter (Wanderer).
7 43 Suffer from a life-threatening illness.
8 43 Returned to Believer (Missionary/Humanitarian).
8 44 Vester Fleming have been following false teachings!
9 44 Returned to Drifter (Wanderer).
9 46 Attacked by enemies and injured.
9 46 Severely injured. Fully recovered. Owe 10,000 for medical bills.
9 46 Gain Enemy if Vester Fleming don't already have one.
9 48 Forced to continue current assignment.
9 48 Promoted to Drifter (Wanderer) rank 2.
10 48 Continued as Drifter (Wanderer).
10 51 Vester Fleming run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 51 Became a Merchant (Free Trader).
11 55 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
12 55 Aging Crisis. Owe 20,000 for medical bills.
12 55 Retired at age 55.
12 55 Continued as Merchant (Free Trader).
12 56 A good deal ensures Vester Fleming is living the high life for a few years.
13 59 Aging Crisis. Owe 60,000 for medical bills.
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