Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
22 |
Severely injured. Fully recovered. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
24 |
An expedition or voyage goes wrong, leaving Walker Bartley stranded in the wilderness. |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
32 |
Walker Bartley is rewarded for Walker Bartley's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Walker Bartley befriend a superior in the corporation or the colony. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
41 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
47 |
Imperial trade restrictions force Walker Bartley out of business. |
9 |
47 |
Became a Rogue (Enforcer). |
9 |
51 |
Crime pays off. Gain victim as Enemy. |
9 |
51 |
Promoted to Rogue (Enforcer) rank 1. |
10 |
51 |
Continued as Rogue (Enforcer). |
10 |
55 |
A job goes wrong, forcing Walker Bartley to flee off-planet. |
11 |
55 |
Returned to Drifter (Scavenger). |
11 |
57 |
Attacked by enemies that Walker Bartley easily defeat. |
11 |
57 |
Gain Enemy if Walker Bartley don't already have one. |