Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Study Deception as a hobby. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Walker Matthews foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Refuse to abuse Walker Matthews's position for profit. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Voluntarily left Engineer/Gunner |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Rewarded for a successful mission. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
42 |
Accepted a deal with criminal or other figure under investigation. |
7 |
42 |
Became a Entertainer (Performer). |
7 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
46 |
Promoted to Entertainer (Performer) rank 1. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
47 |
Contact with Government. |
9 |
50 |
Continued as Entertainer (Performer). |
9 |
53 |
Works is especially well received and popular, making Walker Matthews a minor celebrity |
10 |
54 |
Continued as Entertainer (Performer). |
10 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
58 |
Promoted to Entertainer (Performer) rank 2. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |