Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Walker Sims's scout ship. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
29 |
Walker Sims's scout ship is one of the first on the scene to rescue the survivors of a disaster but Walker Sims fail to help. Gain an Enemy. |
3 |
29 |
Scarred. Owe 5,000 for medical bills. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
32 |
Spend several years jumping from world to world in Walker Sims's scout ship. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Serve as the courier for an important message from the Imperium. |
5 |
38 |
Promoted to Scout (Courier) rank 2. |
6 |
38 |
Voluntarily left Courier |
6 |
38 |
Failed to qualify for Star Marine (Marine). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
40 |
Thrown into a brutal ground war |
6 |
42 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
6 |
42 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
7 |
42 |
Continued as Army (Infantry). |
7 |
46 |
Walker Sims is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
8 |
46 |
Failed to qualify for Thief (Rogue). |
8 |
46 |
Became a Drifter (Barbarian). |
8 |
50 |
Betrayed by a friend. One of Walker Sims's Contacts or Allies betrays Walker Sims, ending Walker Sims's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
50 |
Failed to qualify for Merchant Academy. |
9 |
50 |
Continued as Drifter (Barbarian). |
10 |
54 |
Continued as Drifter (Barbarian). |
10 |
55 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |