Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Ward Skidd learn something Ward Skidd should not have – a corporate secret, a political scandal – which Ward Skidd can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
33 |
Find valuable salvage. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Attacked by enemies that Ward Skidd easily defeat. |
5 |
36 |
Gain Enemy if Ward Skidd don't already have one. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
44 |
Find Ancient Technology. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Failed to qualify for Pirate (Rogue). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Betrayed by a friend. One of Ward Skidd's Contacts or Allies betrays Ward Skidd, ending Ward Skidd's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Embroiled in legal trouble. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A sudden war destroys Ward Skidd's trade routes and contacts, forcing Ward Skidd to flee that region of space. |
11 |
59 |
Gain rebels as Enemy |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |