Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Washington Chapman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
27 |
Washington Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
29 |
Find Ancient Technology. |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
37 |
Became a Merchant (Broker). |
7 |
38 |
Make an unexpected connection outside Washington Chapman's normal circles. Gain a Contact. |
8 |
41 |
Continued as Merchant (Broker). |
8 |
45 |
Given advanced training in a specialist field |
9 |
45 |
Continued as Merchant (Broker). |
9 |
46 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
49 |
Promoted to Merchant (Broker) rank 1. |
10 |
49 |
Continued as Merchant (Broker). |
10 |
52 |
Make an unexpected connection outside Washington Chapman's normal circles. Gain a Contact. |
11 |
53 |
Continued as Merchant (Broker). |
11 |
54 |
Make an unexpected connection outside Washington Chapman's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Broker) rank 2. |
12 |
57 |
Continued as Merchant (Broker). |
12 |
60 |
Given advanced training in a specialist field |
12 |
61 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |