Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Wayman Stephens easily defeat. |
2 |
26 |
Gain Enemy if Wayman Stephens don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
30 |
An expedition or voyage goes wrong, leaving Wayman Stephens stranded in the wilderness. |
4 |
31 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Continued as Scholar (Field Researcher). |
5 |
34 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
35 |
Continued as Scholar (Field Researcher). |
6 |
36 |
A rival researcher blackens Wayman Stephens's name or steals Wayman Stephens's research. Gain a Rival. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Scientist (Scholar). |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
41 |
Caught cheating in some fashion, advancing Wayman Stephens's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
41 |
An expedition or voyage goes wrong, leaving Wayman Stephens stranded in the wilderness. |
7 |
41 |
Gain an Enemy |
7 |
43 |
Forced to muster out. |
8 |
43 |
Failed to qualify for Performer (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Scout (Courier). |
8 |
45 |
Spend several years jumping from world to world in Wayman Stephens's scout ship. |
8 |
47 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
47 |
Continued as Scout (Courier). |
9 |
48 |
When dealing with an alien race, Wayman Stephens have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
51 |
Continued as Scout (Courier). |
10 |
55 |
Wayman Stephens spend a great deal of time on the fringes of Charted Space. |
10 |
55 |
Gain a contact in an alien race. |
11 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Scout (Courier). |
11 |
59 |
Spend several years jumping from world to world in Wayman Stephens's scout ship. |
12 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |