Retired Technician Wayne Arthur  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 61 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 7 (0)111767
Goal Orientated
 
Skills
Advocate 1
Broker 0
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Explosives 1
Flyer (Wing) 1
Gambler 1
Investigate 1
Mechanic 0
Persuade 1
Profession (Worker/Metalworking) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Steward 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman03
Agent Intelligence Agent12
Citizen Worker Technician26
Believer Missionary/Humanitarian Junior Project Worker01
 
Name Type Affinity Enmity Power Influence Species
William Commins Enemy 0 3 2 2 Dynchia (F/54)
William Commins gained power at the expense of a third party who now blames the character.
Betsy Mulvahil Enemy 1 3 1 4 Dynchia (F/51)
Forgiveness.
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Embroiled in legal trouble.
2 22 Continued as Merchant (Merchant Marine).
3 26 Continued as Merchant (Merchant Marine).
3 28 Wayne Arthur's ship or starport is destroyed by criminals. Gain them as an Enemy.
4 28 Became a Agent (Intelligence).
4 30 Wayne Arthur went above and beyond the call of duty.
4 32 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
5 32 Continued as Agent (Intelligence).
5 33 Wayne Arthur's work ends up coming home with Wayne Arthur, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 33 Became a Citizen (Worker).
6 34 Wayne Arthur learn something Wayne Arthur should not have – a corporate secret, a political scandal – which Wayne Arthur can profit from illegally.
7 37 Continued as Citizen (Worker).
7 41 Wayne Arthur's business expands, Wayne Arthur's corporation grows, or the colony thrives.
8 41 Continued as Citizen (Worker).
8 43 Political upheaval strikes Wayne Arthur's homeworld, and Wayne Arthur is caught up in the revolution.
8 45 Promoted to Citizen (Worker) rank 1.
9 45 Continued as Citizen (Worker).
9 47 Political upheaval strikes Wayne Arthur's homeworld, and Wayne Arthur is caught up in the revolution.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Citizen (Worker).
10 52 Wayne Arthur is rewarded for Wayne Arthur's diligence or cunning.
10 53 Promoted to Citizen (Worker) rank 2 with the new title Technician.
11 53 Aging Crisis. Owe 20,000 for medical bills.
11 53 Continued as Citizen (Worker).
11 57 Severely injured. Owe 2,500 for medical bills.
12 57 Aging Crisis. Owe 50,000 for medical bills.
12 57 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 59 Opponents of Wayne Arthur's belief system ambush Wayne Arthur.
12 59 Scarred. Fully recovered. Owe 10,000 for medical bills.
13 59 Aging Crisis. Owe 60,000 for medical bills.
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