Retired Junior Project Worker We-ba  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 61 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 6 (0)111466
Drunk, Flashy, Relentless
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics 0
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Jack-of-All-Trades 2
Mechanic 0
Medic 1
Profession (Sports/Track & Field) 1
Recon 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Scout Explorer 01
Scout Courier 05
Drifter Wanderer 12
Believer Missionary/Humanitarian Junior Project Worker-11
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Kate Borthwell Contact 0 1 5 0 Irhadre (F/32)
Claudine Mason Contact 2 2 1 2 Traltar (F/75)
Dell Hughes Enemy 0 4 6 2 Darmine (M/21)
Relationship becomes more intense.
Tab Atwa Contact 2 1 0 4 Bwap (M/62)
Kakepeb Wewabtath Ally 0 0 5 1 Bwap (M/24)
Erna Twaddle Contact 2 1 0 0 Urunishani (F/55)
Relationship becomes more moderate.
Erna Twaddle belongs to an unusual cultural or religious group.
Ebtawab Dawabpaes Contact 3 1 3 4 Bwap (F/15)
Cicero Hislop Contact 2 1 0 0 Geonee (M/43)
Cicero Hislop is in desperate trouble and could use the character’s help.
Sata-Bas Contact 2 2 1 5 Bwap (M/43)
Sata-Bas was ruined by misfortune caused by the character.
Sata-Bas loses some of their power base.
Sata-Bas gains in power and influence.
A-peasweb Eda-er Contact 2 1 1 3 Bwap (M/18)
A-peasweb Eda-er is in desperate trouble and could use the character’s help.
Daa-Pa Enemy 0 4 6 1 Bwap (M/23)
Daa-Pa belongs to an unusual cultural or religious group.
Glennie Meighan Enemy 0 1 0 1 Vlazhdumecta (F/15)
Wabe-ka Ab Wowe Rival 1 1 2 3 Bwap (M/64)
 
Term Age History
1 18 Became a Citizen (Colonist).
1 21 A revolution, attack or other unusual event throws We-ba's life into chaos, forcing We-ba to leave the planet.
2 21 Became a Scout (Explorer).
2 24 Spend several years jumping from world to world in We-ba's scout ship.
3 25 Attempted to change assignments.
3 25 Switched to Scout (Courier) with previous rank.
3 26 Spend several years jumping from world to world in We-ba's scout ship.
4 29 Continued as Scout (Courier).
4 33 We-ba's ship is damaged, and We-ba have to hitch-hike We-ba's way back across the stars to the nearest scout base.
4 33 Gain 2 Contacts. Gain 1 Enemies.
5 33 Continued as Scout (Courier).
5 36 We-ba's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
6 37 Continued as Scout (Courier).
6 41 A new romantic starts. Gain an Ally.
7 41 Continued as Scout (Courier).
7 44 We-ba's ship is damaged, and We-ba have to hitch-hike We-ba's way back across the stars to the nearest scout base.
7 44 Gain 5 Contacts. Gain 2 Enemies.
8 44 Returned to Citizen (Colonist).
8 47 Nearly killed. Owe 5,000 for medical bills.
9 47 Became a Drifter (Wanderer).
9 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 51 Promoted to Drifter (Wanderer) rank 1.
10 51 Continued as Drifter (Wanderer).
10 53 We-ba run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 53 Aging Crisis. Owe 30,000 for medical bills.
11 53 Retired at age 53.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 We-ba is caught in the periphery of a scandal.
11 56 Demoted to Believer (Missionary/Humanitarian) rank -1.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Voluntarily left Missionary/Humanitarian
12 57 Retired.
12 58 A romantic relationship ends badly. Gain a Rival or Enemy.
13 61 Aging Crisis. Owe 50,000 for medical bills.
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