Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Citizen (Colonist). |
2 |
30 |
Wesley Welter is rewarded for Wesley Welter's diligence or cunning. |
2 |
31 |
Promoted to Citizen (Colonist) rank 1. |
3 |
31 |
Continued as Citizen (Colonist). |
3 |
34 |
Wesley Welter's business expands, Wesley Welter's corporation grows, or the colony thrives. |
3 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
35 |
Continued as Citizen (Colonist). |
4 |
38 |
A revolution, attack or other unusual event throws Wesley Welter's life into chaos, forcing Wesley Welter to leave the planet. |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
42 |
Drafted into Merchant Marine |
6 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
45 |
Make an unexpected connection outside Wesley Welter's normal circles. Gain a Contact. |
6 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
46 |
Continued as Merchant (Merchant Marine). |
7 |
50 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
50 |
Returned to Drifter (Scavenger). |
8 |
54 |
Betrayed by a friend. One of Wesley Welter's Contacts or Allies betrays Wesley Welter, ending Wesley Welter's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
54 |
Continued as Drifter (Scavenger). |
9 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
10 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
57 |
Retired at age 57. |
10 |
57 |
Retired. |
10 |
59 |
Good fortune. |
11 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |