Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Believer (Holy Warrior). |
3 |
27 |
Opponents of Wilber Ford's belief system ambush Wilber Ford. |
3 |
27 |
Severely injured. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Moved to a new world. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Hard times caused by a lack of interstellar trade costs Wilber Ford's job. |
6 |
34 |
Returned to Believer (Holy Warrior). |
6 |
38 |
Wilber Ford come into conflict with a splinter group Wilber Ford's own religion which maintains Wilber Ford's version is the wrong one. Gain 2 Rivals. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Wilber Ford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Failed to qualify for Scientist (Scholar). |
8 |
41 |
Switched to Drifter (Wanderer). |
8 |
42 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
42 |
Returned to Drifter (Scavenger). |
9 |
46 |
Betrayed by a friend. One of Wilber Ford's Contacts or Allies betrays Wilber Ford, ending Wilber Ford's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |