Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Wilmer McRae's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
25 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
30 |
Wilmer McRae is chosen to represent Wilmer McRae's faith in a vid show or other highly public forum. |
5 |
32 |
Continued as Believer (Mainstream Believer). |
5 |
34 |
A notable academic consults with Wilmer McRae about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
36 |
Continued as Believer (Mainstream Believer). |
6 |
40 |
Wilmer McRae refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wilmer McRae's faith. |
7 |
40 |
Continued as Believer (Mainstream Believer). |
7 |
42 |
Wilmer McRae accepted an offer of inducements to betray Wilmer McRae's faith. Gain 420,000 in cash. |
7 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Marine (Marine Support) with the new title Marine. |
8 |
46 |
A mission goes wrong; Wilmer McRae and several others are captured and mistreated by the enemy. Gain Wilmer McRae's jailer as an Enemy. |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
47 |
Drafted into Surveyor |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
50 |
Became a Scout (Surveyor). |
10 |
52 |
Spend several years jumping from world to world in Wilmer McRae's scout ship. |
10 |
54 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
54 |
Continued as Scout (Surveyor). |
11 |
55 |
Spend several years jumping from world to world in Wilmer McRae's scout ship. |