Scout Wilmer McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 61 M 4 (-1) 7 (0) 4 (-1) 8 (0) 4 (-1) 9 (1)474849
Defective
 
Skills
Admin 0
Astrogation 0
Broker 0
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 2
Electronics (Remote Ops) 2
Electronics (Sensors) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 0
Science (Social Sciences/Belief) 2
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 12
Agent Law Enforcement Rookie01
Believer Mainstream Believer Initiate14
Marine Marine Support Marine01
Drifter Wanderer 11
Scout Surveyor Scout12
 
Name Type Affinity Enmity Power Influence Species
Tekawabfak Peb Enemy 0 2 1 2 Bwap (F/30)
Sylvester Ford Enemy 0 3 1 0 Happrhani (M/10)
Sylvester Ford loses some of their power base.
Sam Kirkham Enemy 0 4 2 5 Traltar (M/40)
Sam Kirkham gains in power and influence.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 Gained a contact.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 25 Wilmer McRae's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 25 Became a Agent (Law Enforcement) with the new title Rookie.
3 28 Life ruined by a criminal gang. Gain the gang as an Enemy
4 28 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 30 Wilmer McRae is chosen to represent Wilmer McRae's faith in a vid show or other highly public forum.
5 32 Continued as Believer (Mainstream Believer).
5 34 A notable academic consults with Wilmer McRae about a publication or documentary he is working on. Gain a Contact in academia.
6 36 Continued as Believer (Mainstream Believer).
6 40 Wilmer McRae refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wilmer McRae's faith.
7 40 Continued as Believer (Mainstream Believer).
7 42 Wilmer McRae accepted an offer of inducements to betray Wilmer McRae's faith. Gain 420,000 in cash.
7 44 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
8 44 Failed to qualify for Scientist (Scholar).
8 44 Submitted to the draft.
8 44 Became a Marine (Marine Support) with the new title Marine.
8 46 A mission goes wrong; Wilmer McRae and several others are captured and mistreated by the enemy. Gain Wilmer McRae's jailer as an Enemy.
9 46 Became a Drifter (Wanderer).
9 47 Drafted into Surveyor
9 50 Promoted to Drifter (Wanderer) rank 1.
10 50 Became a Scout (Surveyor).
10 52 Spend several years jumping from world to world in Wilmer McRae's scout ship.
10 54 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
11 54 Continued as Scout (Surveyor).
11 55 Spend several years jumping from world to world in Wilmer McRae's scout ship.
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