Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Find Ancient Technology. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
26 |
Join homeworld’s celebrity circles |
2 |
26 |
Gain a contact |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Winfred Alvarez is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
29 |
Became a Navy (Flight) with the new title Crewman. |
4 |
32 |
Scarred. Fully recovered. |
5 |
32 |
Failed to qualify for Merchant Academy. |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Continued as Navy (Flight). |
5 |
34 |
Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
6 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
39 |
Established a network of contacts. Gain 2 contacts. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
Make an unexpected connection outside Winfred Alvarez's normal circles. Gain a Contact. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Voluntarily left Merchant Marine |
11 |
51 |
Retired. |
11 |
52 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |