Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Wm Williams is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
21 |
Became a Rogue (Enforcer). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Entered University. |
3 |
24 |
War breaks out, triggering a mandatory draft. |
3 |
24 |
Fled from the draft. |
3 |
24 |
Dropped out of university. |
4 |
24 |
Became a Drifter (Wanderer). |
4 |
25 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
5 |
25 |
Returned to Navy (Flight). |
5 |
26 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
27 |
Someone more charismatic but less devout than Wm Williams has become Wm Williams's superior. |
7 |
30 |
Continued as Believer (Missionary/Humanitarian). |
7 |
33 |
Wm Williams is sent to a new community or parish to preach The Word among the poor. |
7 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
34 |
Retired at age 34. |
8 |
34 |
Voluntarily left Missionary/Humanitarian |
8 |
34 |
Retired. |
8 |
37 |
Find Ancient Technology. |
9 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
39 |
Moved to a new world. |
10 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
45 |
Good fortune. |
11 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
47 |
A new romantic starts. Gain an Ally. |
12 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |