Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Used social standing to avoid the draft. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
25 |
Political upheaval strikes Worth Lawrence's homeworld, and Worth Lawrence is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Worth Lawrence's business expands, Worth Lawrence's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Worth Lawrence went above and beyond the call of duty. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Hard times caused by a lack of interstellar trade costs Worth Lawrence's job. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Worth Lawrence come into conflict with a splinter group Worth Lawrence's own religion which maintains Worth Lawrence's version is the wrong one. Gain 1 Rivals. |
8 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
39 |
Retired at age 39. |
8 |
39 |
Retired. |
8 |
42 |
Moved to a new world. |
9 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Good fortune. |
10 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Gained a contact. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Accused of a crime. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Victim of a crime. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |