Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Young Foale's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Broker). |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
38 |
Promoted to Merchant (Broker) rank 2. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
39 |
Moved to a new world. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
44 |
Young Foale's scout ship is one of the first on the scene to rescue the survivors of a disaster but Young Foale fail to help. Gain an Enemy. |
7 |
44 |
Psychologically damaged by Young Foale's time in the scouts. |
8 |
46 |
Continued as Scout (Surveyor). |
8 |
49 |
Young Foale's scout ship is one of the first on the scene to rescue the survivors of a disaster but Young Foale fail to help. Gain an Enemy. |
8 |
49 |
Psychologically damaged by Young Foale's time in the scouts. |
9 |
50 |
Continued as Scout (Surveyor). |
9 |
53 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
53 |
Became a Citizen (Corporate). |
10 |
57 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
61 |
A notable academic consults with Young Foale about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |