Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Imperial trade restrictions force Zeb McGuire out of business. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
7 |
40 |
Became a Scout (Courier). |
7 |
43 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
8 |
43 |
Failed to qualify for Colonist (Citizen). |
8 |
43 |
Switched to Drifter (Barbarian). |
8 |
44 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
44 |
Returned to Merchant (Free Trader). |
9 |
46 |
Zeb McGuire's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
46 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
48 |
Zeb McGuire faith is shaken. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
53 |
Zeb McGuire come into conflict with a splinter group Zeb McGuire's own religion which maintains Zeb McGuire's version is the wrong one. Gain 1 Rivals. |
12 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
53 |
Retired. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |