Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Gained a contact. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Spend several years jumping from world to world in A-pab's scout ship. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Victim of a crime |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Continued as Scout (Courier). |
4 |
34 |
A-pab inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Became a Citizen (Corporate). |
5 |
35 |
Advanced training in a specialist field. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Citizen (Corporate) rank 1. |
6 |
38 |
Continued as Citizen (Corporate). |
6 |
42 |
Advanced training in a specialist field. |
7 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Citizen (Corporate). |
7 |
43 |
A-pab is rewarded for A-pab's diligence or cunning. |
8 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
46 |
Voluntarily left Corporate |
8 |
46 |
Retired. |
8 |
50 |
Good fortune. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
55 |
Moved to a new world. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |