Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Failed to qualify for Army Support (Army). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Embroiled in legal trouble. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Embroiled in legal trouble. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
36 |
Voluntarily left Merchant Marine |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Aaron Snyder come into conflict with a splinter group Aaron Snyder's own religion which maintains Aaron Snyder's version is the wrong one. Gain 2 Rivals. |
7 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
41 |
Spend time with an alien race. Gain a contact. |
7 |
42 |
Forced to muster out. |
8 |
42 |
Became a Scout (Courier). |
8 |
43 |
Perform an exemplary service for the scouts. |
8 |
46 |
Forced to continue current assignment. |
8 |
46 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
46 |
Continued as Scout (Courier). |
9 |
48 |
When dealing with an alien race, Aaron Snyder botch an opportunity to gather extra intelligence about them. |
9 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scout (Courier). |
10 |
54 |
When dealing with an alien race, Aaron Snyder botch an opportunity to gather extra intelligence about them. |
10 |
54 |
Aaron Snyder's ship is damaged, and Aaron Snyder have to hitch-hike Aaron Snyder's way back across the stars to the nearest scout base. |
10 |
54 |
Gain 3 Contacts. Gain 1 Enemies. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Voluntarily left Courier |
11 |
54 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Gained a contact. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |