Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
Established a network of contacts. Gain 2 contacts. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Abe Bluit's work ends up coming home with Abe Bluit, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
24 |
Became a Scout (Explorer). |
4 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
28 |
Continued as Scout (Explorer). |
5 |
29 |
Abe Bluit have no idea what happened to Abe Bluit – they found Abe Bluit's ship drifting on the fringes of friendly space. |
5 |
32 |
Promoted to Scout (Explorer) rank 2. |
6 |
32 |
Attempted to change assignments. |
6 |
32 |
Failed to qualify for Surveyor (Scout). |
6 |
32 |
Continued as Scout (Explorer). |
6 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
7 |
36 |
Attempted to change assignments. |
7 |
36 |
Switched to Scout (Surveyor) with previous rank. |
7 |
37 |
When dealing with an alien race, Abe Bluit have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Failed to qualify for Explorer (Scout). |
8 |
40 |
Continued as Scout (Surveyor). |
8 |
42 |
Spend several years jumping from world to world in Abe Bluit's scout ship. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
46 |
Abe Bluit survey an alien world. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Failed to qualify for Corporate (Citizen). |
10 |
48 |
Submitted to the draft. |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Make an unexpected connection outside Abe Bluit's normal circles. Gain a Contact. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Good fortune |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Risk Abe Bluit's fortune on a possibility lucrative deal and win. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |