Retired Rookie Adolph Gardiner  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 62 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 7 (0)111557
Servile, Worrying
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Investigate 1
Medic 1
Persuade 3
Profession (Hostile Environment/Underwater) 1
Science (Social Sciences/Sophontology) 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Scholar Field Researcher 26
Agent Law Enforcement Rookie02
Believer Missionary/Humanitarian Junior Project Worker-13
 
Name Type Affinity Enmity Power Influence Species
Arline Weaver Rival 2 3 2 2 Lancian (F/45)
Dicie Burton Rival 2 0 3 0 Sydite (F/26)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 A series of bad deals and decisions force Adolph Gardiner into bankruptcy. Adolph Gardiner salvages what Adolph Gardiner can.
2 19 Became a Scholar (Field Researcher).
2 23 Make a breakthrough in Adolph Gardiner's field.
3 23 Continued as Scholar (Field Researcher).
3 25 Advanced training in a specialist field.
3 27 Forced to continue current assignment.
3 27 Promoted to Scholar (Field Researcher) rank 1.
4 27 Continued as Scholar (Field Researcher).
4 29 A rival researcher blackens Adolph Gardiner's name or steals Adolph Gardiner's research. Gain a Rival.
5 31 Continued as Scholar (Field Researcher).
5 33 Entangled in a bureaucratic or legal morass that distracts Adolph Gardiner from Adolph Gardiner's work.
5 35 Promoted to Scholar (Field Researcher) rank 2.
6 35 Attempted to change assignments.
6 35 Failed to qualify for Scientist (Scholar).
6 35 Continued as Scholar (Field Researcher).
6 37 A rival researcher blackens Adolph Gardiner's name or steals Adolph Gardiner's research. Gain a Rival.
7 39 Attempted to change assignments.
7 39 Failed to qualify for Scientist (Scholar).
7 39 Continued as Scholar (Field Researcher).
7 40 An expedition or voyage goes wrong, leaving Adolph Gardiner stranded in the wilderness.
8 40 Failed to qualify for Enforcer (Rogue).
8 40 Submitted to the draft.
8 40 Became a Agent (Law Enforcement) with the new title Rookie.
8 43 Scarred. Fully recovered. Owe 2,500 for medical bills.
9 44 Continued as Agent (Law Enforcement).
9 48 Adolph Gardiner's work ends up coming home with Adolph Gardiner, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Retired at age 48.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 50 Adolph Gardiner is caught in the periphery of a scandal.
10 50 Demoted to Believer (Missionary/Humanitarian) rank -1.
11 52 Aging Crisis. Owe 30,000 for medical bills.
11 52 Continued as Believer (Missionary/Humanitarian).
11 53 Adolph Gardiner is chosen to represent Adolph Gardiner's faith in a vid show or other highly public forum.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 56 Continued as Believer (Missionary/Humanitarian).
12 57 Adolph Gardiner is chosen to represent Adolph Gardiner's faith in a vid show or other highly public forum.
13 60 Aging Crisis. Owe 60,000 for medical bills.
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