Retired 2nd Officer Albert McNamara  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 62 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 3 (-1) 10 (1)111B3A
Miserable, Mysterious
 
Skills
Admin 1
Advocate 1
Broker 0
Diplomat 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Engineer (Power) 1
Investigate 2
Mechanic 2
Persuade 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Colonist/Ranching) 1
Science (Social Sciences/Belief) 1
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer46
Drifter Scavenger 02
Noble Dilettante Wastrel11
Noble Diplomat 2nd Secretary22
Entertainer Journalist 01
Believer Mainstream Believer Initiate11
 
Name Type Affinity Enmity Power Influence Species
Irene Alvarez Ally 4 0 1 0 Murrissi (F/22)
Randy Meyer Enemy 1 1 0 0 Murrissi (M/44)
Relationship altered.
Thelma Robertson Rival 0 1 1 3 Murrissi (F/45)
Hughie Odonaghue Ally 3 0 0 1 Murrissi (M/21)
Hughie Odonaghue has life-changing event that creates new responsibilities.
Shiimu Daama Rival 1 1 1 4 Vilani, Imperium (F/29)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 19 Given advanced training in a specialist field
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 25 Severely injured. Fully recovered. Owe 6,250 for medical bills.
3 25 Failed to qualify for Ground Assault (Marine).
3 25 Submitted to the draft.
3 25 Continued as Merchant (Merchant Marine).
3 26 Good fortune
3 29 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 29 Continued as Merchant (Merchant Marine).
4 31 A new romantic starts. Gain an Ally.
4 33 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 33 Continued as Merchant (Merchant Marine).
5 35 A good deal ensures Albert McNamara is living the high life for a few years.
5 37 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
6 37 Continued as Merchant (Merchant Marine).
6 38 Albert McNamara's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 38 Became a Drifter (Scavenger).
7 40 Albert McNamara run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 40 Became a Noble (Dilettante) with the new title Wastrel.
8 42 Inherit a gift from a rich relative.
8 44 Promoted to Noble (Dilettante) rank 1.
9 44 Voluntarily left Dilettante
9 44 Returned to Drifter (Scavenger).
9 45 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10 45 Switched to Noble (Diplomat) with the new title 3rd Secretary and previous rank.
10 46 Albert McNamara manipulate and charm Albert McNamara's way through high society. Gain a Rival and an Ally.
11 49 Continued as Noble (Diplomat).
11 52 Become deeply involved in politics on Albert McNamara's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
11 53 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
12 53 Voluntarily left Diplomat
12 53 Became a Entertainer (Journalist).
12 56 An investigation, tour, project or expedition goes wrong, stranding Albert McNamara far from home.
13 56 Aging Crisis. Owe 60,000 for medical bills.
13 56 Retired at age 56.
13 56 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 58 Albert McNamara refuse to secretly provide religious rites for a dying leader or noble, because they do not share Albert McNamara's faith.
13 60 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
14 60 Aging Crisis. Owe 20,000 for medical bills.
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