Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
War breaks out, triggering a mandatory draft. |
1 |
20 |
Fled from the draft. |
1 |
20 |
Dropped out of the psionic community. |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Adept (Psion). |
3 |
21 |
Submitted to the draft. |
3 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
24 |
Accepted a deal with criminal or other figure under investigation. |
4 |
24 |
Failed to qualify for Wild Talent (Psion). |
4 |
24 |
Switched to Drifter (Scavenger). |
4 |
27 |
Suffer from a life-threatening illness. |
5 |
27 |
Became a Scout (Explorer). |
5 |
31 |
Alf Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alf Cox fail to help. Gain an Enemy. |
5 |
31 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
31 |
Continued as Scout (Explorer). |
6 |
33 |
Alf Cox inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
33 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
35 |
Alf Cox is chosen to represent Alf Cox's faith in a vid show or other highly public forum. |
7 |
37 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
8 |
37 |
Continued as Believer (Holy Warrior). |
8 |
40 |
Alf Cox secretly provide religious rites for a dying leader or noble, although they do not share Alf Cox's faith. Gain an Ally in the family and a Rival who disagrees with Alf Cox's choice. |
8 |
41 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
9 |
41 |
Continued as Believer (Holy Warrior). |
9 |
43 |
Alf Cox aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
43 |
Returned to Drifter (Barbarian). |
10 |
47 |
Attempted a risky adventure and was injured. |
10 |
47 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
47 |
Continued as Drifter (Barbarian). |
11 |
48 |
Attacked by enemies that Alf Cox easily defeat. |
11 |
48 |
Gain Enemy if Alf Cox don't already have one. |
11 |
51 |
Forced to muster out. |
12 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Retired. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
56 |
Gained a contact. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |