Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
25 |
Attempted a risky adventure and was wildly successful. |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Scarred. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Alpha George don't already have one. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
33 |
Became a Citizen (Worker). |
6 |
35 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
7 |
35 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
35 |
Retired at age 35. |
7 |
35 |
Retired. |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
51 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Gained a contact. |
12 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |