Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Scientist (Scholar). |
2 |
28 |
Became a Drifter (Wanderer). |
2 |
32 |
Attacked by enemies that Ambrose Boyd easily defeat. |
2 |
32 |
Gain Enemy if Ambrose Boyd don't already have one. |
2 |
32 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
32 |
Continued as Drifter (Wanderer). |
3 |
34 |
Betrayed by a friend. One of Ambrose Boyd's Contacts or Allies betrays Ambrose Boyd, ending Ambrose Boyd's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
37 |
Ambrose Boyd come into conflict with a splinter group Ambrose Boyd's own religion which maintains Ambrose Boyd's version is the wrong one. Gain 1 Rivals. |
5 |
37 |
Switched to Drifter (Scavenger). |
5 |
38 |
Moved to a new world. |
6 |
41 |
Continued as Drifter (Scavenger). |
6 |
42 |
Attacked by enemies that Ambrose Boyd easily defeat. |
6 |
42 |
Gain Enemy if Ambrose Boyd don't already have one. |
6 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
45 |
Continued as Drifter (Scavenger). |
7 |
49 |
Good fortune |
8 |
49 |
Continued as Drifter (Scavenger). |
8 |
50 |
Encounter a Psionic institute. |
8 |
50 |
Tested for psionic powers |
8 |
53 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
53 |
Continued as Drifter (Scavenger). |
9 |
57 |
Promoted to Drifter (Scavenger) rank 3. |
10 |
57 |
Continued as Drifter (Scavenger). |
10 |
59 |
Severely injured. Owe 10,000 for medical bills. |