Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
A police detective or rival criminal forces Anderson Crawford to flee and vows to hunt Anderson Crawford down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Flight (Navy). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
21 |
Failed to qualify for Performer (Entertainer). |
3 |
21 |
Switched to Drifter (Barbarian). |
3 |
24 |
Anderson Crawford run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
27 |
Anderson Crawford come into conflict with a splinter group Anderson Crawford's own religion which maintains Anderson Crawford's version is the wrong one. Gain 1 Rivals. |
5 |
27 |
Failed to qualify for Corporate (Citizen). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Marine (Star Marine) with the new title Marine. |
5 |
29 |
On the front lines of a planetary assault and occupation. |
5 |
31 |
Attempt at commissioned failed. |
5 |
31 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
6 |
31 |
Continued as Marine (Star Marine). |
6 |
32 |
Anderson Crawford is ordered to take part in a black ops mission that goes against Anderson Crawford's conscience. Gain the lone survivor as an Enemy. |
7 |
32 |
Returned to Drifter (Wanderer). |
7 |
36 |
Anderson Crawford do not know what happened to Anderson Crawford. There is a gap in Anderson Crawford's memory. |
8 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
39 |
Anderson Crawford faith is shaken. |
9 |
40 |
Continued as Believer (Holy Warrior). |
9 |
41 |
Anderson Crawford come into conflict with a splinter group Anderson Crawford's own religion which maintains Anderson Crawford's version is the wrong one. Gain 2 Rivals. |
10 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
41 |
Retired at age 41. |
10 |
41 |
Retired. |
10 |
42 |
A new romantic starts. Gain an Ally. |
11 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
49 |
Moved to a new world. |
12 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Moved to a new world. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Gained a contact. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |